12/8/2022 0 Comments How to use hex fiend![]() ![]() Thoughts? My biggest question is whether the monk's "Unarmed Strikes" count as individual "attacks" or not for the purposes of Hex and Hunter's Mark. ![]() Or, you could dip Ranger 2 for Hunter's Mark (almost as good) twice a day, in addition to a fighting style. Or, you could dip two levels of Warlock for 2 Hexes per short rest (the 2 invocations are a bonus). It might be better to dip a level of Warlock for one Hex per short rest. ![]() You could get Hex from Magic Initiate, but it's just once per day. It would probably be best to go Open Hand, since Flurry of Blows would be central to the build. So I was thinking, why not use this to capitalize on the fact that the monk's damage is spread out between a lot of smaller attacks? Hex adds 1d6 necrotic damage to every attack you make against a specific enemy, and can be moved between enemies so it doesn't eat up spell slots very fast. Unlike the other classes that can do multiple attacks in one round, monks have this ability starting at very low levels (Flurry of Blows at level 2). Monks are able to make a lot of individual low-damage attacks every turn, as bonus actions (martial arts) and with Flurry of Blows. ![]()
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